I had high hopes for this phone, I’m looking to replace my Samsung Note 10 Plus because the in-screen fingerprint sensor basically is shite.
So, unboxed the Sony, lovely lovely, booted aaaaand…
What a wonderful start!
Okay… let’s reboot. Hmmm… seems a bit hot at the back. Ah, I’m sure it’ll be okay…
…..aaaaand back in the box you go, Sony Xperia 5, you dodgy piece of crap…
I’m a huge, fat Trekkie. I am not merely plump, I am massive. My weight wanders, as with a lot of very obese people but it’s always in excess of 350lbs / 25 stone / 159kg. I’ve loved Star Trek since I was a fat nipper and so I feel qualified to write this.
Going to Destination Star Trek has become one of the highlights of my year since it’s gone annual. There is this warm sense of family, of being with other absolute geeks and, in that, a feeling of belonging, a community. But there are a few things us more oblately spherical Trekkies have to be aware of, in order to have the best possible DST experience.
First, you DO NOT HAVE TO DRESS UP to go to DST. I’ve suggested going to so many people and had the response that they can’t / don’t want to cosplay and so cannot go. And it’s equally fraught if they do want to dress up. If they’re on the larger side, there’s the added pressure of knowing they won’t be able to wear off-the-peg uniforms. Or they worry how they’ll look because, let’s be honest, some of those Trek uniforms are not the most flattering for those of us without gym-bunny actor bodies. And we can’t all go as Morn, as amazing a con as that would be.
Wear what you feel most happy and comfortable in, no-one at DST will judge you. We’ve all paid to be there, we’re all equal, there is no hierarchy of Trekness and you should not feel even slightly out of place wearing your ordinary clothes.
NOW… with that caveat out of the way, I say this to my larger Trekkies: DRESS UP! I was sooo scared for so long, knowing that my weird-shaped body would not look like anything ever seen in Trek TV or film. To add to my worries, I now have an abdominal hernia which most resembles Kuatu out of Total Recall. This makes me very lopsided in an obvious way.
But I still cosplay!
I have so much fun in the two uniforms I have. Sometimes, I’ve gone Vulcan Starfleet but mostly I’m human. I like wearing my uniforms because I feel that I’m representing not just Indians or fat blokes or, indeed, fat Indian blokes but because by cosplaying, I’m adding a little bit to the diversity of DST. How dull would it be if DST was full of only slim, young cosplayers? How does that fit in with IDIC at all? Star Trek is such an important part of my life and I first stretched an engineer’s shirt over my tubby belly when I was around seven or eight. Decades later, it feels only right to wear Starfleet uniform.
As for where to buy – there’s still time to order a uniform from one of the overseas suppliers. Take down all your measurements, get online and get ordering. You may have to roll up the sleeves, as I do, or do a couple of alterations but you will look and, more importantly, feel wonderful. At first, you *will* feel a little silly, but the word is cosPLAY not cosSERIOUSBIZWORKTIMEFROWNFACE.
Like Spock on Talos IV, HAVE A LAUGH!
- BE PREPARED TO BE KNACKERED / KEEP HEALTHY!
DST is fabulous but it can be very, very tiring, even for thin / physically fit people. For us bloaters, this can end up with us missing out on things we’ve paid for because we overdid it earlier (or at one of the Bacchanalian night parties).
So… PACE YOURSELF. It’s a huge venue, everything is bloody miles apart and you’ll be trudging to and from the same areas myriad times. You’ll probably be doing the most walking you’ve done in ages, all crammed into a few hours. If you’re a thin enough fat person, take a collapsible chair or stool with you so can take the weight off when you’re queuing for something. Sadly, I’m too heavy for any of those travel chair options so I simply have to stand when I’m not walking. Yes, there is seating but it’s really only around the food areas so it’s often too busy to find a place and it’s miles from where you might want to be.
(SIDE NOTE – hey, DST organisers! It would be lovely if there were more general seating areas scattered around. And I DO NOT mean bean bags. They are the worst thing for fat people to try and get up from.)
Also majorly figuring into this: SHOES. Do not make the mistake I made and sacrifice comfort for how things look with your cosplay. I wore my Doc boots because they looked more uniform-y and at the end of that day, I had blisters and I was hobbling severely. It very much curtailed what I did for the rest of the weekend. Soo, don’t be stupid like I was, wear the comfiest shoes you have available.
With all the walking, queuing, ogling of merch and suchlike going on, it’s very handy if you have your own water with you, even if it’s only a small bottle. Ideally, pack some low-carb, long-lasting snacks too. Some of us can get trembly with low blood sugar and so emergency food is essential because you don’t want to be walking all the way across the hall in search of a burger and then end up at the back of another queue!
- PLANNING THE ACTIVITIES
There’s a crapload of stuff cracking off at DST, over the three days. When I first went, I’d look up the timetable online each time I wanted to check anything. Yeah… no. So fiddly, so faffy. Then I thought, ‘OH HO, I AM A GENIUS, I’LL PRINT IT OUT.’
Then I was the fat bloke squinting at a piece of A4, trying to work out what I wanted to see, could I see it, when was it, WHERE THE HELL WAS IT? I ended up walking around and around… tiring myself out for no reason at all and then missing things I dearly wanted to see. Now, if you’re thin, you can leap around the hall like a young gazelle, no worries. But I got irritated, tired, a bit trembly and ended up going back to the hotel and being sad.
Now, I’ve solved this by over-planning ahead of time. As soon as there’s anything like a complete timetable available, I’ll download it and then pick out everything that I’m allowed to see / listen to (I only buy the basic, three-day ticket) and cut and paste all that info to a new, separate doc. As I’m doing this, I’ll try to make sure I’m not making myself ping-pong around the hall un-necessarily because I *know* I’ll get tired and then I’ll end up missing stuff. I also print out a full timetable to keep general track of things. But, typically, I’ll stick to my edited version. Doing this saves me so much time, hassle but, most of all, I can prioritise events and balance each day’s activities so I can make the most of them. Job done!
So, that’s my three tips for Fat Trekkies. Some of it may apply if you have other health or accessibility issues. The main reason I’ve written this is that I think people are afraid of being judged on what they look like, their size or how they look in cosplay / lack of cosplay. And so, they end up not going to DST and other cons and they miss out on some seriously stupid fun. Don’t be that person missing out.
Whatever size you are, live long, prosper and be happy at DST!
I’m watching a YouTube vid previewing upcoming games for late 2019 / early 2020.
And I’m bored.
There’s a slew of FPSes, some open-world, some not. There are some RPGs, there are some top-down tactical hoo-has.
And that’s it. It’s the blandest offering of blanditude I can remember in a good long time. There’s nothing that’s made me stop and look. Games seem to have become about as diverse as mainstream cinema. If you love the MCU, yaaay, if you don’t…. perhaps don’t go to the cinema, eh? Cos that’s all that’s on. There are no completely new, completely original SF or fantasy films that haven’t got a tie-in to some existing property because those are a risk, they don’t get financed.
Here, in no real rank order, are some of the games I love:
- Bioshock Infinite
- Jetset Radio
- Impossible Mission II
- Speed Devils
- Grand Theft Auto IV
- Heavenly Sword
- Wipeout 2097
- Horizon Zero Dawn
- Parappa The Rapper
- SSX Tricky
- Killzone 2
- Resistance: Fall Of Man
- Mario Kart 64
- Halo 3
- Civilization Revolution
…. I could go on and on but I think you get the point. I’ve been playing video games since they were first invented in the late ’70s. That started off as huge Space Invaders cabinets in takeaways and ended up with sleek consoles sat next to my telly.
All the games above, whether they are the simplest sprite-chuckers or the latest in polygon-chugging engines, do one thing: they create an immersive world.
That may seem a bold claim for Defender but when I was playing it decades ago, that minimal, blocky display was everything. It was as engrossing and terrifying as the tiny proximity display they use in Alien to map how close the xenomorph is. We uprezzed the graphics in our minds.
Then you have Horizon Zero Dawn, a game which creates a world so gorgeous and detailed that I play the game just to escape, to look at the lush scenery and relax.
These worlds stay with you. Liberty City. Rokkaku-dai Heights. The Halo Array. Snowy banks lit by exploding fireworks. The echo of your footfalls down endless laboratory corridors…
But I feel like Big Games are getting worse at creating these worlds because the Big Game Developers all seem to be in a race to see who can reach the absolute nadir of consumer exploitation first.
Thus, we have the Newspeak that is ‘SURPRISE MECHANICS,’ EA using weasel words to justify milking anyone with a gambling addiction in its games.
Now, okay, EA have been wankers for decades, we all know that. This shift to evil isn’t a SUPRISE MECHANIC (heh, see what I did there?).
But I feel like the Big side of the industry has never been worse, has never been as nakedly, proudly evil. Now, obviously, we have the indie side which is crammed with lovely, lovely people who are games obsessives and want to create the kind of immersive experiences that we, the users, want to fall in love with. Hopefully, that side of the industry will never change and never sell out.
But GTA IV was not an indie game. It was huge. And I love it. I love it more than any previous or subsequent GTA. For me, it was the sweet spot. I mean, come on, even now, you could film the story of Serbian immigrant Niko and his travails in
NY, er, Liberty City and people would love it. It’s a great STORY. Moreover, when you’re playing GTA IV, not only does the world around you look good, real, its *sounds* real. All those radio stations you can flick through, all those news snippets and op-eds you hear, they all cement you into that reality.
I miss that world. I miss Liberty City. And I miss all the other worlds other beautiful games have created. They could be as simple as Interphase or as complex as Detroit Become Human, the immersiveness doesn’t derive from polygon count.
It comes for the hearts of the people developing the games. When you play Horizon Zero Dawn, you know the developers didn’t skimp. They didn’t have a ‘will this do?’ attitude. You can see it in the firefly animations, you can hear it in the ridiculous ‘gobble gobble’ of a disturbed turkey as it legs it. These designers weren’t phoning it in. There is love in this game for the world they are creating.
It’s obvious the industry will not stop being evil. So, they need regulation. Hard regulation. It is not okay to exploit people who may be gambling addicts. Micro-transactions and lootboxes have made me avoid every major title in the last year or so.
Maybe a side-effect of banning these obvious money-grabs would be the creation of some stunning NEW worlds in which we could lose ourselves.
Have a look at my beautiful, beautiful baby! <3
These crazy cats, though:
“The Fundamental Fysiks Group was founded in San Francisco in May 1975 by two physicists, Elizabeth Rauscher and George Weissmann, at the time both graduate students at the University of California, Berkeley. The group held informal discussions on Friday afternoons to explore the philosophical implications of quantum theory. Leading members included Fritjof Capra, John Clauser, Philippe Eberhard, Nick Herbert, Jack Sarfatti, Saul-Paul Sirag, Henry Stapp, and Fred Alan Wolf.
David Kaiser argues, in How the Hippies Saved Physics: Science, Counterculture, and the Quantum Revival (2011), that the group’s meetings and papers helped to nurture the ideas in quantum physics that came to form the basis of quantum information science. Two reviewers wrote that Kaiser may have exaggerated the group’s influence on the future of physics research, though one of them, Silvan Schweber, wrote that some of the group’s contributions are easy to identify, such as Clauser’s experimental evidence for non-locality attracting a share of the Wolf Prize in 2010, and the publication of Capra’s The Tao of Physics (1975) and Zukav’s The Dancing Wu Li Masters (1979) attracting the interest of a wider audience.
Kaiser writes that the group were “very smart and very playful”, discussing quantum mysticism and becoming local celebrities in the Bay Area’s counterculture. When Francis Ford Coppola bought City Magazine in 1975, one of its earliest features was on the Fundamental Fysiks Group, including a photo spread of Sirag, Wolf, Herbert, and Sarfatti.”
By my standards, this was a pretty ordinary dream. The only thing that makes it stand out is the synthesis part. Well, and my co-inventers but they aren’t really real in the way that an idea can be real although it was dreamt.
Teri Garr is still alive so it’s possible she could have been in my dream through some kind of telepathic link but Robert Vaughn passed away in 2016. While I’ll maybe stretch to telepathy with living people, communicating with the spirit realm is a stretch for a good old fashioned dialectical materialist like me.
In the dream, Vaughn was Napoleon Solo-aged and Garr was pretty much as she appears in the Star Trek episode ‘Assignment Earth.’ But they weren’t their characters, they were just themselves, chatting as actors do about various acting gigs, the perils of local theatre and who was a Method bore.
I was entranced just to be in the same room with them. Thinking back, the room was very TOS-like; grey walls, weird polygonal desk for no reason, the mise-en-scene was very Trek.
On the table in front of us is a tray. It’s about one metre by seventy-five cm. The edge is lipped to contain what appears to be thousands of gems. When I pick one up, it’s about the shape and size of a Pez but with straight sides at the ends, a point instead of a curve. One face is shiny, silver, metallic. The other is a translucent gemstone. There are various colours of gem and, I now notice, various colours on the tray. Between the zones, there are no hard lines, rather gradations and sometimes subtle stripings of colour.
Garr urges me to move some of the VCO gems around. Then I realise that one of the green piles of gems was the same colour as its base which is labelled ‘VCO 1’. Being a East Coast synthesis sort, I grab a handful of gems and plonk them in an area marked ‘LFO 1.’ Then I touch a the lip of the tray which, somehow, I know is the equivalent of pressing a key on a normal synth.
Woah! Vibrato! But not much… hmmmm… I take some more VCO gems and plonk them in the LFO area. More depth! AHA! But how the hell do I change the frequency of the LFO or the waveform? I notice that both the LFO and VCO areas have waveforms inscribed in certain areas, sawtooth, square, squiggly. I move some of the LFO gems into the sawtooth area… ahhhh… the vibrato changes to a more squarey stridulation. I’m getting well into this – what else can I heap and where?
It’s at this point of the dream that I’m basically pushing gems all over the place, swirling them with my finger and delighting in what comes out. I’ve gone full West Coast now, NO RAGRETS.
And then… seriously… the synth makes the Emergency Phone noise from The Man From UNCLE. Yes, my brain did this to me.
So, I turn to Robert Vaughn and say, “Hey, it’s that sound from the Man From… oh my god… it’s you! You’re Napoleon Solo!” He looks a little embarrassed and Teri giggles.
It’s then that my stupid brain makes me realise I am, in fact, naked in a thin dressing gown and my knackers are on full view of these two fantastic actors. Soooo, inevitably, I wake out of my beautiful synthesis dream.
But what do you think of the interface, eh? It’s doable, isn’t it? We could do it now, virtually, in something like Microsoft’s Hololens. And I’m pretty sure we could do it in real life. If every gem contained an RFID and the table was continuously scanning for their position. I would even add in variables like height-from-table or heat? Anything to give more ways to control the variables. If you weighted them differently, you could sort them quite simply, too, just pour the tray into a sorter.
Please, someone, make my synth dream come true!
So, last weekend was the long-awaited DST 2018. When I say long-awaited, I booked the hotel room over eighteen months ago. And then, finally, it was time! Like DST 2016, my bff Nat went with me. This is us:
This is the second time DST has been held in the NEC at Brum and it was much better organised than last time. We didn’t have to queue at all for registration and were soon in Hall 5 on Friday afternoon where we saw this:
WHAT A MASSIVE HALL! Have Showmasters gone mad? Well, no, Fridays are never busy for DST, it turns out that around 14,000 people were going to attend on Saturday. So, Friday evening was actually a chill day to walk around and grab impulse buys of maybe huge amounts of fudge.
There are different tiers available for DST but I only ever book the base one; entry and that’s it. This is because although I do love seeing famous Trek actors, I’m not a collector type. I go to DST to hang out with other Trekkies and to make new friends. Or to meet people I’ve chatted with in the online groups IRL for the first time, like this feller:
For me, meeting people who UNDERSTAND and laugh when I wave my arms around and shout, “FISH! PROTEIN! FRESH FROM THE SEA!” is delightful. In a life of outsiderness, I feel I belong, just for a weekend.
I met so many lovely geeks, we couldn’t speak fast enough to get our geekness out! We discussed David Warner, James Cromwell, Servalan, Warehouse 13, SAMANTHA CARTER, whether Larry Niven should have got royalties from Microsoft for Halo or is that more of a Banks’ Orbital?
And then, wandering around the con… LOOK AT ALL THE COSPLAYERS:
The feeling of camaraderie, the inclusivity and sheer IDGAFness of Trekkies at DST has to be experienced first-hand to believe. I don’t think I’ve ever been with a more mixed bunch of people. I say that after every DST but it both remains true and becomes truer, paradoxically.
I believe that because Discovery has done so well, Trek is now undergoing a resurgence not seen since the 2009 Kelvin reboot. But, unlike then, DST is up and running, a huge convention that attracts fans from as far away as Australia. A huge number of the Discovery cast were at DST 2018 and judging from the number of Disco tees and full-on cosplays I saw, they can congratulate themselves that the baton has been securely passed to them, no fumbles. Their success has created whole new cadres of Trekkies who’ve gone online, wanting to meet other fans. And now they can do that IRL too.
So many of the posts I saw were from people who’d never been to any kind of con before at all, like me in 2012 with the first DST. And the follow-up posts I’ve seen have been overwhelmingly positive: the new fans have found the family of Trek. They’ve found that we don’t care if you’ve loved Trek for five minutes or fifty years, if you’re a fan, you’re a fan. (As long as you interact civilly.)
Look at these faces:
These beautiful geeks are the reason I went to DST 2018 and will be going to DST 2019. They are my people and I love them!
Live long and prosper! ??????