Cyberpunk 2077 – A Review After Playing for 130+ Hours

Well, I finished it. It had a nice, elegiac ending.

It’s such a mixed game. For the graphic designers, I’d easily give them 11/10 as there’s so much work and love gone into every little detail of the game. It’s just sad a lot of it takes time to rez in or disappears in front of you, totally spoiling the immersion

The same with the sound design – there’s some lovely touches but they become lost in NPCs talking over an incoming phone call or eerily silent gunfights / running / vehicles.

This is a game that bothered to mocap a really fat bloke walking but then clunkily replicates that on screen so you have a synchronised team of fat blokes.

So much time and trouble over the minutiae of a game, far, far more than a lot of others but the actual bones (NPC AI, cop AI, rendering) are all broken and jutting out awkwardly, probably in a T-pose.

And if you’re a PS4 player… well, CP2077 is to Horizon Zero Dawn as Paul Blart: Mall Cop is to Serpico. The narrative is never more than kid level, YA would be a stretch as that implies more ambiguity and fewer archetypes/cliches.

tl;dr – damn, you could have been sooooo good, what a fucking missed opportunity…